![]() Pointy dawn of war, which is historically a competitive player’s least favorite deployment is one of the most interesting in LVO’s terrain setup. Just what we needed amiright? Pointy Dawn of War ![]() Armies with lots of artillery will really shine in this deployment. I think Hammer and Anvil games will lend themselves to be being much cagier and point denial based due to the safety blanket of the ruins and the enormous no man’s land to traverse. The backfield hills have the same interaction as the above deployments as far as reach down table, but you may be able to get away with deploying artillery in your forward ruin a bit more liberally due to the increased distance between the ruins and no rest area. The distance between the ruins is 24” in this one, and there isn’t a good pit stop are for assault units like in Vanguard. Hammer and Anvil is surprisingly unique compared to pointy hammer (as these are often considered one in the same). Additionally, your ruins start 18” away and the corner hills have the same dichotomy of being able to shoot into the opponent’s ruin, but not behind their hill. The midfield hills are pretty much as useless as they are in pointy hammer, whereas in Vanguard they are integral to that deployment’s game play. Table Quarters deployment is oddly more similar to pointy hammer than vanguard. It’s very realistic to hide nurglings or even a plagueburst crawler behind the hills in mid field, then stick a beefy character like a daemon prince behind them but clearly in the open, and then use the conceal stratagem on the possessed to traverse the table impunity. Spears and Seer council absolutely love this terrain, though possessed can benefit too. These hills can make an excellent “rest stop” for an assault unit trying to close the game mid field, however they are especially brutal for units without fly because they will need to go around them as opposed to through or over. The main differences here are that the ruins are 24” apart so it’s a bit far for something like centurions or possessed to traverse in one turn (although with the pregame move from alpha legion’s forward operatives stratagem they can still do it), and that there are two more hills in no mans land. Vanguard is similar to pointy hammer (above) in that the ruin is at the tip of your zone and there’s a prime artillery hill behind as well. For shorter range artillery like hive guard, or in scenarios where you actually want to shoot behind your opponent’s hill you can deploy your artillery in the ruin for optimal range, but this does put your artillery in the danger zone for getting charged. Your standard 48” gun can shoot into your opponents building from that spot, whilst being safe from your opponent’s artillery should he do the same on his side. The red smear above represents a prime spot to put some artillery. On the flipside, this format is also a huge boon for artillery. That’s an enormous buff for fast assault ‘‘death star” units, such as Possessed, Centurions, and Shining Spears/Seer Council. This means you can start a large majority of your army out of line of sight of your opponent and only 18” away from his side. Pointy HammerĪs you can see here this deployment has a large L shaped ruin at the very tip of the deployment zones (a common theme). Please excuse my poor photo editing skills. ![]() In this article I’m going to break down the 6 different missions and what has gotten stealth buffed and nerfed at the 11th hour before LVO list submission. However, as with any change to rules it can have unforeseen consequences, and it can also usually warrant a shift in “power” for what’s good and bad. This is a great idea and helps balance out the tables a lot to insure gunlines don’t just turn 1 win. In short the top 100 tables at the event will have the same terrain set, and its layout will change every game based on what deployment you’re playing. In a previous article I wrote 7 Steps to Win a Tournament, and my second step is to “Read the Rules”, in this case I’m referring to the most recent rules updates put out by Frontline Gaming. Hello friends, Nick Nanavati here to show you exactly how to break down a tournament format and put yourself in the best position to win before the tournament even starts. ![]()
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